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Hi, I'm Sebastian, 3D Animator

Sebastian Mengual

Like many, I've always been fascinated fictional worlds, characters and places we imagine. Whether in movies or games and even in music, I often find myself looking at the details and the layers that make the art what it is. When animating, I love building up the character's intention and performance, and seeing all coming together at the end!

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I enjoy working with people who care about what they create, sharing ideas and sorting out on problems together. I’m always looking for ways to improve and get better at what I do, considering every feedback as an opportunity to elevate the quality of the project.

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Feel free to get in touch!​​

PUBLIC ANIMATION REEL

SKILLS

DCC Softwares

Autodesk Maya
ZBrush
Photoshop
Substance Painter

CI/CD & Tools

Fork

Engines

Unreal Engine

Team-oriented

I enjoy working closely with others and valuing diverse perspectives

Accountable

I take ownership of my tasks and ensure they are delivered with consistency

Detail_oriented

I care about polish and get absorbed until I find the solution

Growth-minded

I actively seek constructive input and apply it to grow and learn

Curious

I seek any chance to learn either through projects or teammates

Communicative

Clear coomunication helps me share ideas effectively and understand what is asked

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